This means that the level of the enemies and the loot will be the same when you return to that location. The level of the location is set at the first visit, based on your current level. However, already opened dragon claw puzzle doors will not re-lock, and any keys you may have picked up the first time will still work. Certain doors will re-lock, and any "quick exit" doors that were "barred from the other side" will be re-barred. Plants are reset, allowing new ingredients to be harvested.If the previous copy is still in the game location, it is first removed. New copies are generated for most items sitting out in the open (ingredients, books, clutter, etc.).See the containers page for more specifics. There is no reliable way to determine from their appearance which containers are exceptions you must test each by depositing something odd and returning later. These are commonly located in NPC houses and stores. Exceptional safe containers include coffins, cupboards, side tables, wardrobes, and those labeled specifically as just "Sack". In these cases, the exceptional containers will always be safe for storage, even if the remainder of the area is unsafe. Often, however, there will be some exceptional containers in an area that are marked not to respawn. Any items previously stored in the respawned container are permanently deleted from the game. The contents of any respawning containers, such as sacks and chests, are reset.New versions are generated of creatures and NPCs whose corpses were left in the location if they are flagged as respawnable (some are not, usually those who have proper names), though they may not behave the same way as before (e.g., scripted conversations will usually not fire again).This allows revisiting previously visited locations, which will have their contents reset. When a game location respawns, its enemies and loot are usually reset. This happens, depending on the location, at scheduled times. Most locations in the game are respawning.
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